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Kisnard Online is a free to play, 2D fantasy/medieval pixel art mmorpg!  Kisnard online was inspired by Dransik, Ashen Empire, Runescape, and Ultima Online.  Adventure on quests, explore the huge world, specialize in various tradeskills, slay mythical monsters, team up to fight bosses, interact with many npcs, grow powerful in level and name, loot rare treasures, duel other players in live pvp, and much much more.  Kisnard Online is constantly being improved with new content and features.  All game related info will be posted here and on Discord.  Come join us in game!

Character Buffs


Music is fully working so I started to work on buffs. Certain items and spells will be persistent for a certain number of seconds. What that means is some items will heal you 20 health and some will buff your strength stat by 5 for 10 minutes. Same thing with spells… now I just need to code the ability to cast spells in the game. 😀

item and spell character buffs

I will keep working away. Hoping to get some more help recording music and sound effects as now I have it implemented fully. If you can help in any way please reach out. I would really appreciate it.


Music In Progress


A few of the community members have been working on music for the game. I have been working on implementing it into the game. I can draw it to a tile precision.

music zones on map

In addition to the music I have been working on huge balancing updates. The monsters/armor/weapons make much more sense now for their various levels and drops. I also added in ability to craft rings/necklaces in Alchemy. Bug fixes too, of course. Stay tuned.


Version 0.9.7 patch


New Features

  • NPCs with chats and/or quest available show bubbles over their head. The ‘Q’ and ‘C’ will be colored for available, in progress, and completed.
  • Able to travel to Corsinth Castle and progress to harder monsters
  • Added drops to many monsters
  • Locked down GM DEV window more – no longer show players online to non gmdevs who open the window (even though friends window has it)
  • SITE: make navigation more streamlined
  • SITE: addition of image slideshow on homepage

Gameplay Changes

  • Tweaked the exp tables at lvl 45+
  • Have to be able to reasonably hit a monster to gain blocking exp (and be actively attacking)
  • Redrew the whole mainland – made the map much smaller – more intimate
  • Balanced many aspects of the game – tradeskill success rates, monster strength, etc.
  • Failing on crafting (Alchemy, Blacksmithing, Carpentry, Cooking) gives 1/3 of successful exp

Bug Fixes

  • Fix guards not following the mob target well
  • Selling items in shop show as their correct price (half of what they can be bought for)
  • NPC and mobs randomly getting stuck in place



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