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Kisnard Online is a free to play, 2D fantasy/medieval pixel art mmorpg!  Kisnard online was inspired by Dransik, Ashen Empire, Runescape, and Ultima Online.  Adventure on quests, explore the huge world, specialize in various tradeskills, slay mythical monsters, team up to fight bosses, interact with many npcs, grow powerful in level and name, loot rare treasures, duel other players in live pvp, and much much more.  Kisnard Online is constantly being improved with new content and features.  All game related info will be posted here and on Discord.  Come join us in game!

IndieDB – Promotion


I just added a page for Kisnard Online on IndieDB. I am hoping to get the word out a bit and grow our community of players. I am doing much more advertising on other sites too. Paid and free. As always, I would appreciate any help – word of mouth is great 🙂

Kisnard Online at IndieDB

Would love to see the community of players grow. Kisnard Online is much more fun playing together. I am hoping that adding the game to the database at IndieDB will help the game grow. They have a large community of people who are excited to play and support indie developers.

If you would not mind giving a (hopefully good) rating of the game it would be very much appreciated!! You can rate it here: Rate Kisnard Online @ IndieDB

rate Kisnard Online at IndieDB


Version 0.9.6 patch


New Features

  • Weapon/Armors/Items will show requirements (stength, level, etc.) in green or red color – quick way to see if you are able to equip/use item
  • New GUI window skinning (borders, font, etc.)
  • More weapons, armors, items, and monsters – some have made it on Brethden (n00b island)
  • Show weapon class, elemental type, and any buffs on (weapon/armor/item popups)
  • Updated item table with level requirements, skill requirements, and skill types
  • Added some bonuses to many weapons, armors, items, and spells (i.e., Bow Saw, Carpentry Tools, etc.)
  • Added level and skill requirements to tradeskills
  • Added lots of drops to the game
  • Worked on drawing more of the map (past n00b island)
  • Message when selling an item appears in chat window
  • Characters window has placeholder images in the equipment slots to identify what each slot holds
  • Added more land and monsters to Brethden
  • Added new quests to Brethden
  • Added exp type and exp amount to the quest details tabs
  • Added a premium shop to the game – can be accessed anytime from the buttonbar
  • Adding an entire crafting tree for Blacksmithing, Crafting, and Alchemy… Cooking TODO
  • Certain complete armor sets will change your sprite into a paperdolled version (i.e., chainmail set, cloth set, etc.)
  • Bows with arrows and crossbows with bolts allow you to attack from a distance
  • Able to see all on screen attacks and damage animations/numbers
  • Able to toggle seeing island/town names on the minimap
  • Able to change colors of health and mana bars
  • SITE: added skills and crafting wiki pages
  • SITE: added crafting recipe/ingredient details and premium shop to weapon/armor/item wiki pages
  • SITE: updated the wiki with all of the changes to database tables
  • SITE: wiki now contains spells page with unlockable details (to be added to game when spells are implemented)
  • SITE: wiki now shows weapons, armors, items, and spells increases (if they have any) – unlockable of course
  • SITE: wiki now shows quest gives/tasks/rewards on the weapons, armors, and items pages
  • SITE: wiki now shows quest tasks on the monster pages
  • SITE: much better looking favicon

Gameplay Changes

  • Drastically reduced the amount of time it takes to load the map (on game start and while walking around)
  • You can now doubleclick on a finishing tradeskill map spot (i.e. blacksmith’s anvil) to open the recipe list
  • Changed shop list (buy/sell) to be in a sortable/resizable table
  • Able to adjust shop window size
  • Able to equip arrows and bolts
  • Crafting window recipes are displayed in level order (low to high)
  • Quest progress completion percentage is now calculated at the subtask level
  • Bats nerfed a little bit
  • You can log back into your account from the same IP address if your game crashes (before inactivity kicks you)

Bug Fixes

  • Few issues with sight lines in buildings fixed(when an outside door is opened should be able to see outside)
  • Fixed tons and tons of GUI issues – if you find anything else post in forums
  • Help sections load much faster and asynchronously (do not lag while loading)
  • Fixed NPC and mob targeting issues
  • Fixed NPC and mob targeting only in a straight line
  • Crafting/skills window opens partially scrolled down
  • Fixed issue with acting on wrong row after table sorting
  • Gathering and Finishing tradeskills now properly reflect success rate


Version 0.9.6 update


 

It is LIVE – the server is up.  Enjoy!!

It is live – *wiping my brow*. I needed to have this done before Super Bowl 50 tomorrow!! I made some changes to the launcher files (KisnardOnline.bat, KisnardOnline.exe, and KisnardOnline.sh) which do not get auto updated when you run the game. For best results download a fresh copy of the Kisnard Online client from the downloads page.

There is a ton of new:
-art
-monsters
-map
-loot
-quests
-AND MORE

Check out the release notes page for all of the details!

—original post below—

I am working on the version 0.9.6 update so the server is coming down. I will update here and on the forums when the update is done.

Version 0.9.6 update *Forums closed, moved to Discord*

Stay tuned, there is lots of good stuff coming in this patch. Tons and tons of content. I am super excited and hope players will have much more fun with all of the new content and upgrades.



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