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Kisnard Online is a free to play, 2D fantasy/medieval pixel art mmorpg!  Kisnard online was inspired by Dransik, Ashen Empire, Runescape, and Ultima Online.  Adventure on quests, explore the huge world, specialize in various tradeskills, slay mythical monsters, team up to fight bosses, interact with many npcs, grow powerful in level and name, loot rare treasures, duel other players in live pvp, and much much more.  Kisnard Online is constantly being improved with new content and features.  All game related info will be posted here and on Discord.  Come join us in game!

Domain move completed


My server is getting close to being set-up properly.  When this post shows up my domain has been transferred properly to Amazon EC2 and my DNS is set up correctly with Google Domains.  I hope this worked… please show up!


Build process complete


I figured out how to build my Java application without compressing it into a jar.  This allows me to leave the directory unpacked, which allows the client side code to download updates to itself, as necessary.  I built an .exe file for Windows users and am planning to work on Linux/Mac OS X next.  The awesome game icon is courtesy of GM deathaleo – so give him your thanks.

Game built into exe file


Need more RAM


The current map I have drawn is 1750,1750 tiles and eats RAM for breakfast.  When you add 7 layers for the server and 4 for the client they hog memory.  Currently the plan was to host the server on Amazon AWS.  The problem is that Amazon AWS free instance (t2-micro) only has 1 gig of RAM.

RAM memory cost of server and client

**EDIT – 08-25-2014** reduced the memory usage a bunch, but still have more map to draw

megabyte ram fixes of server and client

The map will be around 5300,3000 tiles by my best estimates.  As a little teaser for you, here is the map that GM bluecrackpot and I drew.

2d mmorpg map overview - Kisnard Online



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