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Kisnard Online is a free to play, 2D fantasy/medieval pixel art mmorpg!  Kisnard online was inspired by Dransik, Ashen Empire, Runescape, and Ultima Online.  Adventure on quests, explore the huge world, specialize in various tradeskills, slay mythical monsters, team up to fight bosses, interact with many npcs, grow powerful in level and name, loot rare treasures, duel other players in live pvp, and much much more.  Kisnard Online is constantly being improved with new content and features.  All game related info will be posted here and on Discord.  Come join us in game!

Version 0.3.0 patch


New Features

  • Weapons, Armors, and Items dropping from Monsters and NPCs
  • Buying and selling (weapons/armors/items) from NPC shops
  • Character screen stat increase buttons(2 stat points per level)
  • Tradeskills (gathering/processing/finishing) work in progress
  • Gathering tradeskills have own cursor; processing have animated generic cursor
  • Ability to change keyboard keys (movement/toggles/window shortcuts) work in progress
  • PvP/PvM with death and respawning
  • Data stored in server memory instead of querying database
  • Server checks for syntax of game client requests; hacking/cheating prevention increased

Gameplay Changes

  • Monster/NPC/Tradeskill (gathering/processing/finishing) loot is created on kill, not spawn
  • Database is saved every XX seconds; rollback/server shutdown if any errors
  • General world map concept drawn out on paper – Thanks GM Blue Crackpot

Bug Fixes

  • Too many to list until a more stable code base


Options, control freaks rejoice


I added lots of options to the game.  Each window can be set to its own level of transparency.  I am almost done coding tradeskills and only have crafting(which requires a GUI) left to do.  I figured I would share this image for the control freaks out there.  I wanted to make sure that I gave players plenty of options so they can fully immerse into the game.

Transparent menus and game options


Tradeskills and professions!!


I am making great progress on tradeskills and I wanted to share a teaser.  The game development is much smoother now that I have a fairly solid code base to utilize.  I have to say the worst part of game development is still writing the GUI code.  It just never looks right or behaves quite the way I want.  Below you can get a view of what the ‘foraging’ tradeskill will look like.

Tradeskill foraging skill berries



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