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Enchanted weapons and armors


Enchanted weapons and armors are here.  +1-4 weapons and armors can be obtained by drops, tradeskills, daily quests(mystery until you complete), etc. The ability to use bright lights to upgrade enchanted weapons/armors is coming in the next patch.  The ability to plus your weapons and armor brings more randomness and the ability to upgrade your gear between sets.  As a player myself, I am very excited about this feature.

Here is a preview of an enchanted +2 Gold Dagger.

enchanted, weapon, plussed, +2

I will be working on a gameplay trailer for the Google Play store and elsewhere.  If you have any cool clips or want to help out please let me know.


Version 1.2.4 patch


New Features

  • Weapons and armor can now be +1 through +4 grade – ability to enchant coming in a future release
  • Black Marketer now deals lower level elemental weapons
  • DEVs and GMs able to change the death protect level while server is running – for events

Gameplay Changes

  • Reduced daily quest item gather and kill counts
  • Light surrounding loot on ground brighter
  • Unable to add yourself as a friend

Bug Fixes

  • Fixed underground lighting while keeping ability to have minimap
  • COMPUTER: DPS was showing double on the shop sell inspection
  • COMPUTER: Chat window gains focus after selling something
  • Characters were not being saved to the DB upon logout – just every 1 minute while playing


Version 1.2.3 patch


New Features

  • More content for mid level players – quests, monsters, etc.
  • Putrid and Boss type monsters added
  • Friends window all tab has more functionality
  • Bonus block percent added to the character screen

Gameplay Changes

  • Minimap now able to be used underground
  • Skill level requirements and bonuses now factor in almost everything (i.e. equipment, requirements, spell buffs, etc.)
  • Daily quests more relevant to players level, longer, and give better rewards
  • Cristiana protects players from death level 25 and under
  • Buffed starter equipment and nerfed starter monsters

Bug Fixes

  • Armor skill requirements were locked to Blocking skill (chef hat is cooking, smelting arpon is smelting)
  • Animations were happening in non-visible tiles
  • Recraft with multiple recipes showing proper one
  • Tradeskill luck calculations were off a bit
  • COMPUTER: Requirements popup colors factor in buffed stat levels
  • ANDROID: Chat windows type dropdowns stay in sync
  • ANDROID: Spells window cooldowns were showing incorrect durations
  • ANDROID: Actions window circle countdowns were sometimes painting backwards



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News

Accounts

Game Features Create Account
Release Notes Manage Account
Download Game

Community

Support

Discord FAQ
Leaderboards Gameplay Help
Screenshots DEV and GM list
Wiki Policies and Rules
- server - local