Kisnard Online for Android is LIVE!
You can now download and play Kisnard Online on your Android device! Players will show a phone or computer icon next to their name based on what client they are playing on.
Kisnard Online is available on Android devices running Android 6.0 (Marshmallow) or higher. There is no Apple version available or plans for one. If you are interested in writing an iOS client contact me.
Screenshots are below:
![Android Kisnard Online client](https://s3.amazonaws.com/kisnardonline.site/images/news/android-announcement-1.png)
![Android Kisnard Online client](https://s3.amazonaws.com/kisnardonline.site/images/news/android-announcement-2.png)
![Android Kisnard Online client](https://s3.amazonaws.com/kisnardonline.site/images/news/android-announcement-3.png)
Posted in Release Notes | 06/20/2020 | No Comments »
New Features
- Kisnard Online on Android is Live!!!
- 5-1 minute notification events are ending
- Ability to add Friend by name
- Added option to prevent player targeting – defaults to on
Gameplay Changes
- Spell mana cost increased
- Increased amount of health/mana regeneration
Bug Fixes
- Using multiple item boosts could crash the server
- Spells now sort in level order
- Prevent NPC targeting option also prevents attack spells
- Criminal guards were not attacking temporary criminals
- PC: Options checkboxes were not updated when switching characters
- PC: Attack target was still displaying when switching characters
Posted in Release Notes | 06/20/2020 | No Comments »
New Features
- New quests and weapons
- Actions window now shows animations for the cooldowns (spell, potion, and food)
- Added ability to auto craft
- Potions now have sound effect
- Potions now show health animation when players use them
- New mid level elemental armor and weapons
- Chat announcement for active events when you login
- Actions bar numbers stand out more
Gameplay Changes
- Decreased potion wait time
- Food will grant more hp/mana than potions – values changed to be forumla-driven based on level
- Tradeskill recipe success rate values changed to be forumla-driven based on level – majority have close to doubled
- Tradeskill recipe exp values more than doubled
- Serpent set sprite no longer requires dagger to be equipped
- Tradeskill gathering exp slightly increased
- Weapon and armor sell price dropped from 25% to 10%
- Tradeskill weapon and armor success rates lowered, but exp doubled
- SITE: Deleted characters are hidden from various pages
Bug Fixes
- SITE: Registration form was throwing an error
- SITE: Wiki supports multiple crafting recipes for same item
- If you crashed while walking you would be stuck in a loop on next login
- Added commas between large numbers for readability
- Cleaned up some fuzzy sounds and music files
- Bank will not open in random area when unlocking 2 or 3
- Walked extra step when blocked by mob or npc that moved after you stopped walking
- Leveled up messages are red
- Incorrect heal amount painting
- Casting spells did repaint mana amount
- Server side trade logic and messages
- Server side distribute messages logic tweaks
- Potions, shards, teleports, boosts, and unlocks did not update weight
- Guild create faction was sending localized command instead of expected English
- When smelting lead ore with maxed out backpack you could lose the ignots
- Tradeskill processing and finishing were sometimes showing failure when you succeeded
- ‘Green Slime’ item now drops
- Item boost rates text was showing for already past events
Posted in Release Notes | 06/08/2020 | No Comments »