New Features
- Kisnard Online on Android is Live!!!
- 5-1 minute notification events are ending
- Ability to add Friend by name
- Added option to prevent player targeting – defaults to on
Gameplay Changes
- Spell mana cost increased
- Increased amount of health/mana regeneration
Bug Fixes
- Using multiple item boosts could crash the server
- Spells now sort in level order
- Prevent NPC targeting option also prevents attack spells
- Criminal guards were not attacking temporary criminals
- PC: Options checkboxes were not updated when switching characters
- PC: Attack target was still displaying when switching characters
Posted in Release Notes | 06/20/2020 | No Comments »
New Features
- New quests and weapons
- Actions window now shows animations for the cooldowns (spell, potion, and food)
- Added ability to auto craft
- Potions now have sound effect
- Potions now show health animation when players use them
- New mid level elemental armor and weapons
- Chat announcement for active events when you login
- Actions bar numbers stand out more
Gameplay Changes
- Decreased potion wait time
- Food will grant more hp/mana than potions – values changed to be forumla-driven based on level
- Tradeskill recipe success rate values changed to be forumla-driven based on level – majority have close to doubled
- Tradeskill recipe exp values more than doubled
- Serpent set sprite no longer requires dagger to be equipped
- Tradeskill gathering exp slightly increased
- Weapon and armor sell price dropped from 25% to 10%
- Tradeskill weapon and armor success rates lowered, but exp doubled
- SITE: Deleted characters are hidden from various pages
Bug Fixes
- SITE: Registration form was throwing an error
- SITE: Wiki supports multiple crafting recipes for same item
- If you crashed while walking you would be stuck in a loop on next login
- Added commas between large numbers for readability
- Cleaned up some fuzzy sounds and music files
- Bank will not open in random area when unlocking 2 or 3
- Walked extra step when blocked by mob or npc that moved after you stopped walking
- Leveled up messages are red
- Incorrect heal amount painting
- Casting spells did repaint mana amount
- Server side trade logic and messages
- Server side distribute messages logic tweaks
- Potions, shards, teleports, boosts, and unlocks did not update weight
- Guild create faction was sending localized command instead of expected English
- When smelting lead ore with maxed out backpack you could lose the ignots
- Tradeskill processing and finishing were sometimes showing failure when you succeeded
- ‘Green Slime’ item now drops
- Item boost rates text was showing for already past events
Posted in Release Notes | 06/08/2020 | No Comments »
New Features
- Ability to run server boost events without restarting server
- Premium items to boost exp, gold, luck, grim/putrid/boss spawns, and wiki unlock rates
- Premium shop will now announce how much currency you lack when attempting to purchase
- Added option to prevent NPC targeting – defaults to on
- Time of day dusk and dawn chat notifications
- NPC with quests to aide new players find the snake cave on n00b island
- Map updates and miscellaneous points of interest
Gameplay Changes
- Increase exp for smelting and milling – updated retroactively – all characters stat points are reset
- Merged Shop Trades window price and currency columns
- Added food/potions to more shops
- Added arrows/bolts to more shops
- Added spell scrolls to more shops
- 1 elemental armor point for every 2.5 skill levels (was 1 for every 4)
- Increased the amount of exp/gold given for daily quests
- Adjusted speedhack prevention code to be more aggressive
- Increased grim, putrid, and boss spawn rates
- Increased afk timeout from 8 to 15 minutes
- Changed luck bonus for drops and gathering drops to be non-capped
- Now granting exp/gold buffs on quest and daily quest completion
- Dexterity and Intelligence are now factored into total attack (50% of strength)
- Deleting characters are just hidden to maintain referential integrity
- Increased health/mana gain amount while idle
- Reduced cooldown duration for potions
- Only able to send one trade request at a time
Bug Fixes
- Server time math issues resolved – all time based things more accurate – cooldowns, buffs, attacks, etc.
- Picking up weapons, armors, and items from the ground happens in the order they are displayed
- Able to ctrl click tradeskill items/resources to see name and type
- Missed quests to no longer show quests for other races
- Missed quests table was not removing values when you accepted the quest
- Able to click to edit the Missed quests table
- Connection code cleanup
- Fixed font overlapping issue when selecting a large font size
- Death noise was no longer playing
- Fixed all EXP buffs and calculations
- Fixed all LUCK buffs and calculations
- Fixed all GOLD buffs and calculations
- Fixed bug that caused luck reduction forumlas for higher level rarity to be additive on each drop
- When you die as a coward (due to logging out while in active pvp) you will get messages about your equipment drops upon next login
- Guild transfer leadership was not saving to the DB correctly
- Fixed many bugs with trades – hopefully none left
- Unable to loot body if you open corpse and then teleport/get summoned/move/etc.
Posted in Release Notes | 02/16/2020 | No Comments »