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Android App Bank


Still working on the Android app version of Kisnard Online. Here is a little teaser shot of the bank. The goal is slightly shifting to having the Android client be less basic. The more I code the more I realize how much needs to go into this to make it playable on phone. Bank and backpack look really cool though so far.

All of the screens prior the to game itself are completed.

Here is a little preview of the bank below:

android bank


Version 0.9.12 patch


New Features

  • Players can now request to join a guild via the guild list window
  • Leaders are able to accept or reject these requests to join a guild (while player is offline or online)
  • Players will show a phone or computer icon next to their name based on what client they are playing on
  • Paint own name also shows your guild tag, if applicable
  • Fixed fast, constant spell casting crashing the game – thanks PuppyGamer
  • Added in stronger variants of some monsters. The Grim monsters.
  • Server: Added email alerts to myself if Java, MySql, or Apache crash

Gameplay Changes

  • Weapons and armor sell to shop value is now 1/4 purchase price rather then 1/2
  • You must unequip all Weapons, Armors, and Items to reset your stats.

Bug Fixes

  • Guild leader removing a member not saving properly
  • Collections screen shows the current timezone rather than server timezone for turn in dates
  • Unable to edit bestiary table
  • If any error happens where the game cannot save to the database the server will shutdown. This is to prevent people from playing and losing progress.
  • New character help window was not loading properly


Android App fullscreen with entities


I have been making excellent progress on the Android app version of Kisnard Online and have it fullscreen. I am making my way through all of the painting code which has been very difficult to port from the computer version. None of the buttons are hooked up yet to code, but the entites (NPCs, monsters, etc.) have movement.

I had it only showing full tiles so there was a border, but I love the fullscreen look. Very immersive. I will continue to work on the Android client until I have the basics done.

Here is a little preview below:



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