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Android Version


I have been plugging away at an Android version of the game client. Very slowly, plugging away, but plugging. Got all of the updater code working for the game assets and have made it up to the character screen so far. I find Android development to be a royal pain. Not even sure I will be able to get it working, but it is a side project. The goal is to have the Android client very very basic. Killing monsters, inventory management, and not much else.

android version, client

I have also been plugging away on some new artwork that our talented Cecilia has been working on. That and some more sounds and music that Tanaka Mutaviri worked on. Hopefully soon enough there will be another update coming. Working on the cell phone version has slowed me a bunch. That and having a baby for sure.


Missed Quests


I have been working on some features to improve the user experience. I added a missed quests tab so you can see what quests you have not started that are lower than your level.

missed quests, quests

I have also been working on an Android client. The goal is to keep it super basic to not spend too much time on it. The full functionality will be available on the computer client.


Monster SFX


I have been working on adding multiple unique SFX to all monsters. When a monster gets its sights on you it will let out its battle cry. They will also randomly sound off their SFX when attacking.

Huge thanks to Tanaka Mutaviri our sound engineer for all of the awesome new SFX and music. Some new monsters and map updates coming soon too.



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