I made a bestiary and collections window. Here you can see the three different tabs of the bestiary window. They are unlockable in game via the premium shop, but the tracking has happened from almost day 1, so any monsters/npcs you have killed have been tracked all along. I have been planning this feature for a long long time. I always wanted a bestiary in games.
To expand it from just a counter, I really like the idea of monsters dropping faction shards. Eventually maybe I can have them be spendable currency or give certain bonuses towards those factions. I am open to suggestions on ways to make it even better.

I really need to just push the new version already. Maybe will work on finalizing the code this weekend so I can deploy the following weekend!
Posted in Release Notes | 02/06/2017 | No Comments »
Work on the trade window is done and I wanted to share the new floor and wall tiles our artist made. Here are just some of the new floors and wall tiles that I added into the new map.

I’ve said it before and I will say it again, version 0.9.9 is very ambitious. I am working on finishing up some remaining items.
Posted in Release Notes | 02/04/2017 | No Comments »
Work on the trade window is essentially completed. I wanted to share the location maps that I added to the wiki. You can see where the mobs, npcs, and tradeskill instances are roughly located. For the math fans out there I used all of the data points and calculated centroid clusters. For those interested in reading up on centroids. Fun stuff! Little preview of the location map for Snakes below.

I’ve said it before and I will say it again, version 0.9.9 is very ambitious. There is so much good stuff coming.
Our composer, Tanaka, is working on the last song for the game. All sounds effects that he has been working on are complete. I am sure there are more I will eventually want/need, but for now he has completed his list.
I am also working on upgrading the technology stacks(php, mysql, apache) on the server. I really want to get this update out there, but won’t until it is ready. Thanks for sticking around and supporting Kisnard Online.
Posted in Release Notes | 01/12/2017 | No Comments »