Work on the trade window is essentially completed. I wanted to share the location maps that I added to the wiki. You can see where the mobs, npcs, and tradeskill instances are roughly located. For the math fans out there I used all of the data points and calculated centroid clusters. For those interested in reading up on centroids. Fun stuff! Little preview of the location map for Snakes below.
I’ve said it before and I will say it again, version 0.9.9 is very ambitious. There is so much good stuff coming.
Our composer, Tanaka, is working on the last song for the game. All sounds effects that he has been working on are complete. I am sure there are more I will eventually want/need, but for now he has completed his list.
I am also working on upgrading the technology stacks(php, mysql, apache) on the server. I really want to get this update out there, but won’t until it is ready. Thanks for sticking around and supporting Kisnard Online.
Posted in Release Notes | 01/12/2017 | No Comments »
I have been working on a trade window now that the rivals window is completed. The idea is to keep the trade window as simple as it can be. The programming rules behind this window should be pretty complex to ensure there is no item duplication or anything game breaking like that. I have played many games that have been ruined by item duplication exploits. I will take my time to ensure that the trade system that I code is bug free.
I really want to get this new update, version 0.9.9 live, but am being too ambitious for this version. That will be a good thing in the long run though. Please stay tuned and thanks for sticking with us!
Our composer, Tanaka, is working on finalizing the new music.
Posted in Release Notes | 10/23/2016 | No Comments »
I really want to get a trading system into the game so I started to work on the rivals window. When you control click on a player the rivals window will open up and you can see what they are wearing and some basic details about them. You will also be able to initiate trades from this window too – and eventually other stuff as well. Secure trades help players not have to drop weapons/armors/items on the ground and run across the map at each other. The drop and run method presents many opportunities for scams.
Our artist, Cecilia, has been working on lots of new stuff. Our composer, Tanaka, has been working on tons of new music. Lastly, I have been working on more artwork for tier 5 weapons and more game content in general.
Posted in Release Notes | 10/04/2016 | No Comments »