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Lighting and Collections


I have been working on a lighting/shadow system. Some of you may have seen the .gif I shared on facebook(below).

I wanted to share a scaled down screenshot so you could see what is to come (collections/bestiary/day-night cycles/etc.). The lighting system really makes a difference of night and day – no pun intended.

collections and lighting bestiary

The collections will be another bragging right and will also show up on the wiki site when searching for a player. You can turn in any weapons/armor/items that you find. Once you turn it in it shows up in your collection – but will be gone from your backpack forever. This is for all of the hardcore collectors out there. The collections system will also be tracked on the site leaderboards.

I will keep working away and hopefully push this large update (0.9.9) soon. Our new composer, Tanaka Mutaviri, has been creating music for the game. His work is amazing!!

p.s. I also have seemed to fix the server crashing due to the website getting too much action. Tweaked some of the Apache web-server settings. I guess I cannot complain about getting too much traffic to the site. That is the purpose of the Google Ads!


Version 0.9.8 update


 

Version 0.9.8 is LIVE – the server is up.  Enjoy!!

Version 0.9.8 is live – *wiping my brow*. I can’t tell you how many times I tried to sit down and do this update, but just kept wanting to add more and more. Well it’s about time. I made some changes to the launcher files (KisnardOnline.bat, KisnardOnline.exe, and KisnardOnline.sh) which do not get auto updated when you run the game. For best results download a fresh copy of the Kisnard Online client from the downloads page. If you want to retain your window configuration save off the files in your “conf” folder. Also don’t forget to save your screenshots too.

Spells!!
Music!!
Gameplay balancing
Wiki updates

There is a ton of new:
-art
-monsters
-map
-loot
-quests
-AND MORE

Check out the release notes page for all of the details!


Version 0.9.8 patch


New Features

  • Added more sound effects into the game
  • Able to cast spells (attack and buffs)
  • Action bar and spells added in
  • Buffs applied for certain items and spells (will show top of screen)
  • Music added to game on a per tile basis
  • Messages shown in your chat when going or leaving temp criminal status
  • Add intro music to the game
  • Tailoring skill added
  • New Alchemy recipes
  • New quests, monsters, npcs, towns, and more
  • Quest in the Artisan Hall for Foraging, Tailoring, and Healing
  • Notifications when completing a task for a daily quest
  • New GM/DEV permission for spawning npcs or monsters
  • Able to travel to Corsinth Castle and progress to harder monsters
  • Added drops to many monsters

Gameplay Changes

  • Looted item in corpses show with a red border around them
  • Changes to exp tables – all character’s stat point have been reset
  • Double clicking to equip a ring will automatically go into the empty second slot if first slot has a ring already
  • Ctrl clicking monsters/npcs now shows their level as well as health
  • Weapon class skill levels will increase attack (skill / 4.0)
  • Elemental skill levels will aid in blocking elemental hits (skill / 4.0)
  • Bow Saw and Hand Saw are now Lumberjacking items
  • Balanced many aspects of the game – tradeskill success rates, monster strength, etc.

Bug Fixes

  • Character selection screen is updated when switching characters
  • Window dragging is much faster (able to better keep up with fast mouse movements) – probably the best I can fix it
  • Daily quest countdown timer is more fluid
  • SFX/Music being at different volume levels
  • Character window guild tag will update with changes (join guild, leave guild, etc.)
  • Mobs properly targeting npcs now
  • Healing exp not shown if someone heals you
  • NPC and mobs randomly getting stuck in place



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