Spell casting is working (hopefully bug free)! You can cast attack spells on yourself or others (players/monsters/npcs). You can cast buff spells on yourself or others (players only). Find spell scrolls from monsters in order to be able to unlock them in the spells window. You can also cast buffs on yourself or other (players only) with certain items in the game. They will be persistent upon logging off and back in. Their applied time will only countdown while you are logged in and playing the game. Eventually there may be buffs to exp, drops, and gold in the premium store – very minor non-game-breaking buffs that is.
Version 0.9.8 is coming really shortly – it brings with it a TON of new content. Many new map updates, MUSIC, quests, crafting recipes, site updates(mainly wiki), actions bar, spells window, spell casting, item buffs, and more. I just need to fix just a few more bugs and I will push it to PROD. Stay tuned!!
Posted in Release Notes | 05/24/2016 | No Comments »
Music is fully working so I started to work on buffs. Certain items and spells will be persistent for a certain number of seconds. What that means is some items will heal you 20 health and some will buff your strength stat by 5 for 10 minutes. Same thing with spells… now I just need to code the ability to cast spells in the game. 😀
I will keep working away. Hoping to get some more help recording music and sound effects as now I have it implemented fully. If you can help in any way please reach out. I would really appreciate it.
Posted in Release Notes | 04/15/2016 | No Comments »
A few of the community members have been working on music for the game. I have been working on implementing it into the game. I can draw it to a tile precision.
In addition to the music I have been working on huge balancing updates. The monsters/armor/weapons make much more sense now for their various levels and drops. I also added in ability to craft rings/necklaces in Alchemy. Bug fixes too, of course. Stay tuned.
Posted in Release Notes | 03/19/2016 | No Comments »