Music is fully working so I started to work on buffs. Certain items and spells will be persistent for a certain number of seconds. What that means is some items will heal you 20 health and some will buff your strength stat by 5 for 10 minutes. Same thing with spells… now I just need to code the ability to cast spells in the game. 😀

I will keep working away. Hoping to get some more help recording music and sound effects as now I have it implemented fully. If you can help in any way please reach out. I would really appreciate it.
Posted in Release Notes | 04/15/2016 | No Comments »
A few of the community members have been working on music for the game. I have been working on implementing it into the game. I can draw it to a tile precision.

In addition to the music I have been working on huge balancing updates. The monsters/armor/weapons make much more sense now for their various levels and drops. I also added in ability to craft rings/necklaces in Alchemy. Bug fixes too, of course. Stay tuned.
Posted in Release Notes | 03/19/2016 | No Comments »
New Features
- NPCs with chats and/or quest available show bubbles over their head. The ‘Q’ and ‘C’ will be colored for available, in progress, and completed.
- Able to travel to Corsinth Castle and progress to harder monsters
- Added drops to many monsters
- Locked down GM DEV window more – no longer show players online to non gmdevs who open the window (even though friends window has it)
- SITE: make navigation more streamlined
- SITE: addition of image slideshow on homepage
Gameplay Changes
- Tweaked the exp tables at lvl 45+
- Have to be able to reasonably hit a monster to gain blocking exp (and be actively attacking)
- Redrew the whole mainland – made the map much smaller – more intimate
- Balanced many aspects of the game – tradeskill success rates, monster strength, etc.
- Failing on crafting (Alchemy, Blacksmithing, Carpentry, Cooking) gives 1/3 of successful exp
Bug Fixes
- Fix guards not following the mob target well
- Selling items in shop show as their correct price (half of what they can be bought for)
- NPC and mobs randomly getting stuck in place
Posted in Release Notes | 02/21/2016 | No Comments »