A few of the community members have been working on music for the game. I have been working on implementing it into the game. I can draw it to a tile precision.
In addition to the music I have been working on huge balancing updates. The monsters/armor/weapons make much more sense now for their various levels and drops. I also added in ability to craft rings/necklaces in Alchemy. Bug fixes too, of course. Stay tuned.
Posted in Release Notes | 03/19/2016 | No Comments »
New Features
- NPCs with chats and/or quest available show bubbles over their head. The ‘Q’ and ‘C’ will be colored for available, in progress, and completed.
- Able to travel to Corsinth Castle and progress to harder monsters
- Added drops to many monsters
- Locked down GM DEV window more – no longer show players online to non gmdevs who open the window (even though friends window has it)
- SITE: make navigation more streamlined
- SITE: addition of image slideshow on homepage
Gameplay Changes
- Tweaked the exp tables at lvl 45+
- Have to be able to reasonably hit a monster to gain blocking exp (and be actively attacking)
- Redrew the whole mainland – made the map much smaller – more intimate
- Balanced many aspects of the game – tradeskill success rates, monster strength, etc.
- Failing on crafting (Alchemy, Blacksmithing, Carpentry, Cooking) gives 1/3 of successful exp
Bug Fixes
- Fix guards not following the mob target well
- Selling items in shop show as their correct price (half of what they can be bought for)
- NPC and mobs randomly getting stuck in place
Posted in Release Notes | 02/21/2016 | No Comments »
New Features
- Weapon/Armors/Items will show requirements (stength, level, etc.) in green or red color – quick way to see if you are able to equip/use item
- New GUI window skinning (borders, font, etc.)
- More weapons, armors, items, and monsters – some have made it on Brethden (n00b island)
- Show weapon class, elemental type, and any buffs on (weapon/armor/item popups)
- Updated item table with level requirements, skill requirements, and skill types
- Added some bonuses to many weapons, armors, items, and spells (i.e., Bow Saw, Carpentry Tools, etc.)
- Added level and skill requirements to tradeskills
- Added lots of drops to the game
- Worked on drawing more of the map (past n00b island)
- Message when selling an item appears in chat window
- Characters window has placeholder images in the equipment slots to identify what each slot holds
- Added more land and monsters to Brethden
- Added new quests to Brethden
- Added exp type and exp amount to the quest details tabs
- Added a premium shop to the game – can be accessed anytime from the buttonbar
- Adding an entire crafting tree for Blacksmithing, Crafting, and Alchemy… Cooking TODO
- Certain complete armor sets will change your sprite into a paperdolled version (i.e., chainmail set, cloth set, etc.)
- Bows with arrows and crossbows with bolts allow you to attack from a distance
- Able to see all on screen attacks and damage animations/numbers
- Able to toggle seeing island/town names on the minimap
- Able to change colors of health and mana bars
- SITE: added skills and crafting wiki pages
- SITE: added crafting recipe/ingredient details and premium shop to weapon/armor/item wiki pages
- SITE: updated the wiki with all of the changes to database tables
- SITE: wiki now contains spells page with unlockable details (to be added to game when spells are implemented)
- SITE: wiki now shows weapons, armors, items, and spells increases (if they have any) – unlockable of course
- SITE: wiki now shows quest gives/tasks/rewards on the weapons, armors, and items pages
- SITE: wiki now shows quest tasks on the monster pages
- SITE: much better looking favicon
Gameplay Changes
- Drastically reduced the amount of time it takes to load the map (on game start and while walking around)
- You can now doubleclick on a finishing tradeskill map spot (i.e. blacksmith’s anvil) to open the recipe list
- Changed shop list (buy/sell) to be in a sortable/resizable table
- Able to adjust shop window size
- Able to equip arrows and bolts
- Crafting window recipes are displayed in level order (low to high)
- Quest progress completion percentage is now calculated at the subtask level
- Bats nerfed a little bit
- You can log back into your account from the same IP address if your game crashes (before inactivity kicks you)
Bug Fixes
- Few issues with sight lines in buildings fixed(when an outside door is opened should be able to see outside)
- Fixed tons and tons of GUI issues – if you find anything else post in forums
- Help sections load much faster and asynchronously (do not lag while loading)
- Fixed NPC and mob targeting issues
- Fixed NPC and mob targeting only in a straight line
- Crafting/skills window opens partially scrolled down
- Fixed issue with acting on wrong row after table sorting
- Gathering and Finishing tradeskills now properly reflect success rate
Posted in Release Notes | 02/06/2016 | No Comments »