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Music In Progress


A few of the community members have been working on music for the game. I have been working on implementing it into the game. I can draw it to a tile precision.

music zones on map

In addition to the music I have been working on huge balancing updates. The monsters/armor/weapons make much more sense now for their various levels and drops. I also added in ability to craft rings/necklaces in Alchemy. Bug fixes too, of course. Stay tuned.


Version 0.9.7 patch


New Features

  • NPCs with chats and/or quest available show bubbles over their head. The ‘Q’ and ‘C’ will be colored for available, in progress, and completed.
  • Able to travel to Corsinth Castle and progress to harder monsters
  • Added drops to many monsters
  • Locked down GM DEV window more – no longer show players online to non gmdevs who open the window (even though friends window has it)
  • SITE: make navigation more streamlined
  • SITE: addition of image slideshow on homepage

Gameplay Changes

  • Tweaked the exp tables at lvl 45+
  • Have to be able to reasonably hit a monster to gain blocking exp (and be actively attacking)
  • Redrew the whole mainland – made the map much smaller – more intimate
  • Balanced many aspects of the game – tradeskill success rates, monster strength, etc.
  • Failing on crafting (Alchemy, Blacksmithing, Carpentry, Cooking) gives 1/3 of successful exp

Bug Fixes

  • Fix guards not following the mob target well
  • Selling items in shop show as their correct price (half of what they can be bought for)
  • NPC and mobs randomly getting stuck in place


Version 0.9.6 patch


New Features

  • Weapon/Armors/Items will show requirements (stength, level, etc.) in green or red color – quick way to see if you are able to equip/use item
  • New GUI window skinning (borders, font, etc.)
  • More weapons, armors, items, and monsters – some have made it on Brethden (n00b island)
  • Show weapon class, elemental type, and any buffs on (weapon/armor/item popups)
  • Updated item table with level requirements, skill requirements, and skill types
  • Added some bonuses to many weapons, armors, items, and spells (i.e., Bow Saw, Carpentry Tools, etc.)
  • Added level and skill requirements to tradeskills
  • Added lots of drops to the game
  • Worked on drawing more of the map (past n00b island)
  • Message when selling an item appears in chat window
  • Characters window has placeholder images in the equipment slots to identify what each slot holds
  • Added more land and monsters to Brethden
  • Added new quests to Brethden
  • Added exp type and exp amount to the quest details tabs
  • Added a premium shop to the game – can be accessed anytime from the buttonbar
  • Adding an entire crafting tree for Blacksmithing, Crafting, and Alchemy… Cooking TODO
  • Certain complete armor sets will change your sprite into a paperdolled version (i.e., chainmail set, cloth set, etc.)
  • Bows with arrows and crossbows with bolts allow you to attack from a distance
  • Able to see all on screen attacks and damage animations/numbers
  • Able to toggle seeing island/town names on the minimap
  • Able to change colors of health and mana bars
  • SITE: added skills and crafting wiki pages
  • SITE: added crafting recipe/ingredient details and premium shop to weapon/armor/item wiki pages
  • SITE: updated the wiki with all of the changes to database tables
  • SITE: wiki now contains spells page with unlockable details (to be added to game when spells are implemented)
  • SITE: wiki now shows weapons, armors, items, and spells increases (if they have any) – unlockable of course
  • SITE: wiki now shows quest gives/tasks/rewards on the weapons, armors, and items pages
  • SITE: wiki now shows quest tasks on the monster pages
  • SITE: much better looking favicon

Gameplay Changes

  • Drastically reduced the amount of time it takes to load the map (on game start and while walking around)
  • You can now doubleclick on a finishing tradeskill map spot (i.e. blacksmith’s anvil) to open the recipe list
  • Changed shop list (buy/sell) to be in a sortable/resizable table
  • Able to adjust shop window size
  • Able to equip arrows and bolts
  • Crafting window recipes are displayed in level order (low to high)
  • Quest progress completion percentage is now calculated at the subtask level
  • Bats nerfed a little bit
  • You can log back into your account from the same IP address if your game crashes (before inactivity kicks you)

Bug Fixes

  • Few issues with sight lines in buildings fixed(when an outside door is opened should be able to see outside)
  • Fixed tons and tons of GUI issues – if you find anything else post in forums
  • Help sections load much faster and asynchronously (do not lag while loading)
  • Fixed NPC and mob targeting issues
  • Fixed NPC and mob targeting only in a straight line
  • Crafting/skills window opens partially scrolled down
  • Fixed issue with acting on wrong row after table sorting
  • Gathering and Finishing tradeskills now properly reflect success rate



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Accounts

Game Features Create Account
Release Notes Manage Account
Download Game

Community

Support

Discord FAQ
Leaderboards Gameplay Help
Screenshots DEV and GM list
Wiki Policies and Rules
- server - local