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Premium Shop


I wanted to tease with a little image of the premium shop I have been working on. I am also working to change all of my ‘crappy looking’ custom GUIs to use standard tables (where applicable). This will allow for sorting of columns which is nice for players. I am still working hard at polishing the game (new art, new features, bug fixes, etc.) and the custom graphical user interface (GUI) is looking awesome.

premium item shop

With the premium shop I can sell anything for any amount of any currency (items – non weapon/armor). The freedom with this is really cool. I can have the usual gold currency for lower level premium items. I can have diamonds (the premium currency) for the awesome stuff. I can have holiday event items that you collect and turn in. I am excited by the freedom I am coding into this shop.


Four years old


I have been working on Kisnard Online now for four years. All of my recent updates have been based on polishing the game (new art, new features, bug fixes, etc.) so it fits suit that I have been working on a custom graphical user interface (GUI). Skinning Java swing elements was no easy task and required much custom code. I think the new look will be totally worth it. I took the time to write the code well so that I can completely customize it as I see fit.

Here is a little preview of the new look on the backpack window.

custom graphical user interface

Hopefully this will help players to immerse themselves in the world more. Happy four year anniversary Kisnard Online!


Version 0.9.5 patch


New Features

  • TONS
  • OF
  • NEW
  • ART!!
  • New, animated, playable character sprites
  • Support for animated, npcs, mobs, sprites, etc.
  • Entire map(outline) has been drawn
  • WIP new city – Corsinth Castle – on the main island
  • Players can now go underground at certain places (ladders/caves/etc.)
  • NPC dialogs/quests will now show the required level if you don’t meet it
  • SITE: website is now mobile optimized – responsive
  • DEV/GMs can change their own or player’s levels (overall & skills)
  • DEV/GMs can hide black painted (non-sight line) areas
  • Server stats are now saved, for each day, in the database (prettymuch everything is tracked – how many time players have mined, leveled, loged in, etc.)
  • Can now override players sprites
  • Players can change font sizes of some things (chat, healing/damage numbers, etc.)

Gameplay Changes

  • DEV/GMs can go invisible at will
  • Add new rarity level (COMMON = white, UNCOMMON = cyan, RARE = green, UBER = orange)
  • Minimap will not show when underground
  • Unable to see in buildings unless the door is open or character is standing next to window or door(with window)

Bug Fixes

  • Shop window will no longer switch to sell tab (when on buy tab) when moving something in your backpack
  • Fixed SSL server issues due to vulnerabilities found in OpenSSL
  • Fixed server logout announcements



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News

Accounts

Game Features Create Account
Release Notes Manage Account
Download Game

Community

Support

Discord FAQ
Leaderboards Gameplay Help
Screenshots DEV and GM list
Wiki Policies and Rules
- server - local