New Features
- TONS
- OF
- NEW
- ART!!
- New, animated, playable character sprites
- Support for animated, npcs, mobs, sprites, etc.
- Entire map(outline) has been drawn
- WIP new city – Corsinth Castle – on the main island
- Players can now go underground at certain places (ladders/caves/etc.)
- NPC dialogs/quests will now show the required level if you don’t meet it
- SITE: website is now mobile optimized – responsive
- DEV/GMs can change their own or player’s levels (overall & skills)
- DEV/GMs can hide black painted (non-sight line) areas
- Server stats are now saved, for each day, in the database (prettymuch everything is tracked – how many time players have mined, leveled, loged in, etc.)
- Can now override players sprites
- Players can change font sizes of some things (chat, healing/damage numbers, etc.)
Gameplay Changes
- DEV/GMs can go invisible at will
- Add new rarity level (COMMON = white, UNCOMMON = cyan, RARE = green, UBER = orange)
- Minimap will not show when underground
- Unable to see in buildings unless the door is open or character is standing next to window or door(with window)
Bug Fixes
- Shop window will no longer switch to sell tab (when on buy tab) when moving something in your backpack
- Fixed SSL server issues due to vulnerabilities found in OpenSSL
- Fixed server logout announcements
Posted in Release Notes | 08/31/2015 | No Comments »
Just launched version 0.9.5 of the game. Check out the release notes page for all of the details! Version 0.9.5 brings tons of new art in the game and now I can begin working on new quests/content/etc. I am very excited to get to really work on this type of stuff. Version 0.9.5 will set me up to have the assets and artwork I need! 🙂
Users on MAC are hopefully able to launch the game properly now like Windows/Linux users already were. For best results download a fresh copy of the Kisnard Online client from the downloads page.
**coming ahead** As I mention above I will be working on new quests/content/etc. on the next version, but I am also working on a fresh look for the GUI windows of the game. I am also working on redoing the minimap so it shows more and paints faster. **coming ahead**
Posted in Release Notes | 08/31/2015 | No Comments »
Here is a preview of an one of the first caves in the game: an underground bat cave on Brethden(noob island). I have been working on content and map drawing like crazy. There is still much more I need in terms of artwork and our resident artist Cecihoney is taking the reins on that charge. I have also added more super powers for DEV and GM characters to moderate the game. More to come… stay tuned.

Posted in Release Notes | 08/24/2015 | No Comments »