I have been working on a daily quest system in the game. You will either have to gather (weapons/armors/items) and/or kill (monsters/npcs). You will gain 1-3 rewards which can include gold, exp, allegiance(holy/crim), weapons, armors, or items. If/when you unlock the 2nd and 3rd tab of daily quests you can get better rewards. As you build up a streak and/or your total dailies done count you effect your prize multiplier. Every 24 hours a fresh set of daily quests will be available to players. I am hoping the system will be fun.
Below is a small preview of the daily quest system. I am making some small tweaks and still need to do much work server side for this.

Posted in Release Notes | 04/23/2015 | 1 Comment »
Check out the release notes page to see the new things added in version 0.8.5!! I will keep this post short as to not take away from the one below it.
Posted in Release Notes | 03/24/2015 | No Comments »
New Features
- Character screen stat bonuses (+/-) displayed
- New font throughout the game – also color theme applied more places
- Switch character option under exit button bar item
- Character creation screen has help hover tips
- SITE: new gameplay features page Features
- SITE: new screenshots gallery page Screenshots
- New character help window – displays content from www.kisnardonline.com/newcharacter.php
- Loading screen animation – after selecting a character
- Criminal spawn gate added to the map
- When attacking another non criminal(perm/temp) player or a npc you turn temp criminal – holy guards will target/kill you
- Wiki unlocks added to the game – 0.1% chance to unlock
Gameplay Changes
- Bank Tab 2 and 3 unlockable in main city – not drawn on map yet
- Increase health/mana bonus for level/stats
- Allegiance color of new characters set to yellow (0 allegiance)
Bug Fixes
- New properties will not cause the character settings file to be reset to default values
- NPCs/mobs open doors when walking no matter if they have a target or not
- Updater shows 100% if no files were changed since last launch
- No longer able to drop WAI (weapons/armors/items) to collision tiles (water/mountains/etc.)
- Changed screenshot/log filenames to yyyy-mm-dd so they order chronologically
- Mouse cursor only updates when you move it 1 pixel – for tradeskills/healing
- Hopefully fixed: Client side map chunking takes a little too long at bottom of the map (y = ~2000+)
Posted in Release Notes | 03/23/2015 | No Comments »