New Features
- Character screen stat bonuses (+/-) displayed
- New font throughout the game – also color theme applied more places
- Switch character option under exit button bar item
- Character creation screen has help hover tips
- SITE: new gameplay features page Features
- SITE: new screenshots gallery page Screenshots
- New character help window – displays content from www.kisnardonline.com/newcharacter.php
- Loading screen animation – after selecting a character
- Criminal spawn gate added to the map
- When attacking another non criminal(perm/temp) player or a npc you turn temp criminal – holy guards will target/kill you
- Wiki unlocks added to the game – 0.1% chance to unlock
Gameplay Changes
- Bank Tab 2 and 3 unlockable in main city – not drawn on map yet
- Increase health/mana bonus for level/stats
- Allegiance color of new characters set to yellow (0 allegiance)
Bug Fixes
- New properties will not cause the character settings file to be reset to default values
- NPCs/mobs open doors when walking no matter if they have a target or not
- Updater shows 100% if no files were changed since last launch
- No longer able to drop WAI (weapons/armors/items) to collision tiles (water/mountains/etc.)
- Changed screenshot/log filenames to yyyy-mm-dd so they order chronologically
- Mouse cursor only updates when you move it 1 pixel – for tradeskills/healing
- Hopefully fixed: Client side map chunking takes a little too long at bottom of the map (y = ~2000+)
Posted in Release Notes | 03/23/2015 | No Comments »
Version 0.8.5 is right around the corner!! I have been working non-stop on making the game look more put-together along with some new cool features.
![fancy medieval mmorpg font](https://s3.amazonaws.com/kisnardonline.site/images/news/fancy-reading-font.png)
Posted in Release Notes | 03/14/2015 | No Comments »
I will keep this post short. Check out the release notes page to see the new things added in version 0.8.0!!
Here is a video of one of the features of this release – doors opening/closing. Also huge is the map chunking code which is hopefully done now – maps should load and unload without an notice to the gamer.
Posted in Release Notes | 02/10/2015 | No Comments »