New Features
- Guild window: doubleclick guild member row to insert member name into action text box
- Quests progress percentage takes in account sub-task status
- Quests have more messages related to them (notice on gives/rewards/instructions/etc.)
- GMDEV Console: all actions are logged
- GMDEV Console: ability to shutdown server(in game) with countdown/warning message to players
- GMDEV Console: doubleclick teleport favorites row to insert coordinates into coordinates text box
- GMDEV Console: summon/warp to players
- GMDEV Console: kick/ban players
- GMDEV Console: teleport self/others
- Updater will close when it updates itself
- Reuse backpack item key added [R]
- Chat window colors are consistent with game theme
- Chat window wraps text properly – no more horizontal scrollbars
- Various bug fixes and server stability improvements
- Many weapons, armors, items, npcs, mobs, quests added to game
- Map enlarged from 1750×1750 to 2200×2200
- Map updates, boss monster on n00b island
- SITE: updates to Beginners’ Guide – more to come
- SITE: wiki creation started – screenshot on front page – more to come
Gameplay Changes
- Weapons/Armors/Items will now use their required level/stat/skill requirements to equip
- Mobs/NPCs regen health when not targeting something
- Sell items back to shop for half the purchase price
- Kicked from server after 1 minute of inactivity on character selection screen
- Kicked from server after 5 minutes of inactivity while playing
- New quest task type – quest_pre_requisite (aka, must have quest xyz done before proceeding)
- Only able to login to your account once – can’t play multiple characters(on same account) at same time
Bug Fixes
- So many quest bug fixes
- Equipping by double clicking in bank does not make already equipped item disappear
- Equipping into second ring slot does not make ring disappear
- Hopefully fixed server crashing bug
- Double button presses(if hitting enter fast) fixed
Posted in Release Notes | 12/17/2014 | No Comments »
Been working on fixing some more frustrating bugs. To avoid driving myself insane looking at long, boring, data-driven questing code I switched gears for the past few days. I decided to mock up a sample Wiki site. I am still contemplating exactly what to show in the table/details pages. I was thinking of incorporating some in-game way to unlock more wiki stats to avoid it being a total spoiler. Any suggestions are more than welcomed – drop a line on the suggestions forums *Forums closed, moved to Discord*.
Posted in Release Notes | 12/03/2014 | No Comments »
One of those new features is the DEV/GM Control panel – feel the power. This window will help the GMs and DEVs moderate the game. Each DEV/GM permission is fine grained so that trust can be earned (or permissions/GM status taken away). I am always looking for help and now is a good time to come forward. If you are an active player(tester) and interested in becoming a GM, please send me a private message on the forums *Forums closed, moved to Discord* so we can start a dialogue.
I seem to have fixed most, if not all, of the crashes/major bugs so far. The server has been very stable so I am back to working on new content. Do me a favor and try your best to crash it/break it/find bugs! DEV Sparkle and I are very excited to get to play with some of you already.
Posted in Release Notes | 11/15/2014 | No Comments »