New Features
- Client build process completed – internal testing in progress before ALPHA launch
- Server launched on Amazon EC2 – internal testing in progress before ALPHA launch
- Create guild window working – needs GUI work
- Various bug fixes and server stability improvements
- GM and DEV permissions more fine grained
- GM and DEV get own corpse image
- Fixed many, many painting issues and glitches
- Many weapons, armors, items, npcs, mobs added to game – map also expanded
- Able to override the game panel size resolution in options menu
- SITE: moved to Amazon EC2 instance – much faster page load times
- SITE: updates to Beginners’ Guide – more to come
- SITE: fixes to registration/login/manageAccount process
Gameplay Changes
- Slowed down characters/mobs/npcs a tiny bit to prevent eye strain
- Able to buy 99 items at once from shop, weapons and armor 1 per click since they don’t stack
- Only gain blocking exp while actively attacking mobs
Bug Fixes
- Too many to list until a more stable code base
Posted in Release Notes | 09/22/2014 | No Comments »
New Features
- Quests and quest interface completed – support for sub tasks, gives, rewards
- Guilds – add/remove members, transfer guild deed, disband guild, leave guild
- Screenshot function built in to game
- Corpses created after death – ability to gather items or loot from other corpses
- Town guards – holy and criminal type, will attack monsters within range to protect town
- SITE: random screenshot functionality in left sidebar working
- SITE: release notes page paginated – 2 versions per page
Gameplay Changes
- Allow guild members to loot your corpse(with no penalty) – to help regain your stuff
Bug Fixes
- Too many to list until a more stable code base
Posted in Release Notes | 06/25/2014 | No Comments »
I have been recently working on a guild system. The idea is for leaders to be able to create a guild once completing a long line of quests. As you can see I am also looking to have the ability for guilds to create their own flags. I am having trouble determining what should be shown on the guild members list besides their overall level. Any thoughts? Come speak your mind on the forums – now is the time to shape the game. More to come…

Posted in Release Notes | 06/18/2014 | No Comments »