New Features
- Quests and quest interface completed – support for sub tasks, gives, rewards
- Guilds – add/remove members, transfer guild deed, disband guild, leave guild
- Screenshot function built in to game
- Corpses created after death – ability to gather items or loot from other corpses
- Town guards – holy and criminal type, will attack monsters within range to protect town
- SITE: random screenshot functionality in left sidebar working
- SITE: release notes page paginated – 2 versions per page
Gameplay Changes
- Allow guild members to loot your corpse(with no penalty) – to help regain your stuff
Bug Fixes
- Too many to list until a more stable code base
Posted in Release Notes | 06/25/2014 | No Comments »
I have been recently working on a guild system. The idea is for leaders to be able to create a guild once completing a long line of quests. As you can see I am also looking to have the ability for guilds to create their own flags. I am having trouble determining what should be shown on the guild members list besides their overall level. Any thoughts? Come speak your mind on the forums – now is the time to shape the game. More to come…
Posted in Release Notes | 06/18/2014 | No Comments »
Looting has made it into the game – you can now loot corpses! When you double click on your own corpse, as you would expect, you pick up your items. Any weapons or armor in your corpse will attempt to be equipped if nothing is currently in the slot. This is designed this way to give players a fighting chance against their killers, rather than wasting time trying to re-equip their weapon/armor. When you open another player’s corpse you can loot their items (dirty) when it is decayed to a skeleton. When the corpse is in the goop phase you can cleanly take items.  When an item has previously been looted it can be taken at any time.
/\lootee/\
\/looter\/
Posted in Release Notes | 06/06/2014 | No Comments »