The skeleton definitely needs some work drawing wise, but as you can see there are now bodies (corpses) in game. Each ‘corpse’ contains the player’s full backpack, possibly 1 equipped non-looted item/up to 2 looted items. I think the player will be able to right click on his/her corpse to pickup and auto re-equip at the same time. If the player equips any item(s) into those slots, post-mortem, on the way back to the corpse and then tries to right click the corpse those items will remain in the corpse. I am going to post some thoughts on death gameplay rules on the forums *Forums closed, moved to Discord* – come have a say.
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Posted in Release Notes | 04/22/2014 | No Comments »
Working on a reading system so players can dive into the storyline (lore) of the game. Books, signs, scrolls, etc. will be scattered throughout the game. I want to make some of the interfaces look a little bit better than plain java!
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*EDIT* 04/13/2014
Text is automatically pulled in from the client side. You can flip pages. Working on integrating into quest system.
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Posted in Release Notes | 04/01/2014 | No Comments »
Each ‘save account name’ is saved per character configuration file. It is the little things that make playing easier/faster. The config file that was updated most recently(last played character) is used when the client starts(opening the game).
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Posted in Release Notes | 03/08/2014 | No Comments »