Looting has made it into the game – you can now loot corpses! Â When you double click on your own corpse, as you would expect, you pick up your items. Â Any weapons or armor in your corpse will attempt to be equipped if nothing is currently in the slot. Â This is designed this way to give players a fighting chance against their killers, rather than wasting time trying to re-equip their weapon/armor. Â When you open another player’s corpse you can loot their items (dirty) when it is decayed to a skeleton. Â When the corpse is in the goop phase you can cleanly take items.  When an item has previously been looted it can be taken at any time.

/\lootee/\
\/looter\/

Posted in Release Notes | 06/06/2014 | No Comments »
The skeleton definitely needs some work drawing wise, but as you can see there are now bodies (corpses) in game. Each ‘corpse’ contains the player’s full backpack, possibly 1 equipped non-looted item/up to 2 looted items. I think the player will be able to right click on his/her corpse to pickup and auto re-equip at the same time. If the player equips any item(s) into those slots, post-mortem, on the way back to the corpse and then tries to right click the corpse those items will remain in the corpse. I am going to post some thoughts on death gameplay rules on the forums *Forums closed, moved to Discord* – come have a say.

Posted in Release Notes | 04/22/2014 | No Comments »
Working on a reading system so players can dive into the storyline (lore) of the game. Â Books, signs, scrolls, etc. will be scattered throughout the game. Â I want to make some of the interfaces look a little bit better than plain java!

*EDIT* 04/13/2014
Text is automatically pulled in from the client side. Â You can flip pages. Â Working on integrating into quest system.

Posted in Release Notes | 04/01/2014 | No Comments »