I have been working like a madman on the quest system. Currently I am working on the ‘kill’ type tasks. I will also have support for ‘read’, ‘gather’, and ‘talk’ tasks. It is 2am here, but I am making great progress. On a partially related topic, if you noticed the place-holder graphic for ‘book stand’, I am looking for content help. If you are interested in helping please check out the following link on my forums:
Content(artwork/music/soundfx) Help *Forums closed, moved to Discord*
Posted in Release Notes | 12/22/2013 | No Comments »
The dialogue window was a huge pain because of handling multiple language support. The goal is to have it look like a text messaging app. Right now I need to work on having shorter text align right – but as you know I hate GUI code. Certain conversations are for quests, some are for Lore and rpg, and others will consist of the npc ‘shouting’ in the chat window.
Posted in Release Notes | 12/14/2013 | No Comments »
Looks like I have all of the correct data being passed back and forth for crafting, but what else is new… I always have issues with the GUI code. This will look pretty normal soon enough. Recipes can currently take anywhere from 1-5 ingredients to craft. Crafting is for the ‘finishing’ tradeskills which currently consist of alchemy, blacksmithing, carpentry, and cooking.
Posted in Release Notes | 11/17/2013 | No Comments »