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Version 0.4.0 patch


New Features

  • Tradeskills (gathering/processing/finishing) working perfectly
  • Quests (task types: Talk/Gather/Kill) – work in progress
  • Quests interface wip – Active/Completed tabs and quest details upon button press in Active/Completed tab
  • Rewrote give/take gold/WAI(weapons/armor/items) code for quests

Gameplay Changes

  • Able to equip the same weapon/armor if already wearing it – due to ‘looted’ wep/arm
  • Weight system added(for weapons/armor/items) instead of stack limits for items

Bug Fixes

  • Too many to list until a more stable code base


Quest progression


I have been working like a madman on the quest system.  Currently I am working on the ‘kill’ type tasks.  I will also have support for ‘read’, ‘gather’, and ‘talk’ tasks.  It is 2am here, but I am making great progress.  On a partially related topic, if you noticed the place-holder graphic for ‘book stand’, I am looking for content help.  If you are interested in helping please check out the following link on my forums:

Content(artwork/music/soundfx) Help *Forums closed, moved to Discord*

Quests killing work in progress


Dialogue window


The dialogue window was a huge pain because of handling multiple language support.  The goal is to have it look like a text messaging app.  Right now I need to work on having shorter text align right – but as you know I hate GUI code.  Certain conversations are for quests, some are for Lore and rpg, and others will consist of the npc ‘shouting’ in the chat window.

Dialogue window GUI work in progress



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News

Accounts

Game Features Create Account
Release Notes Manage Account
Download Game

Community

Support

Discord FAQ
Leaderboards Gameplay Help
Screenshots DEV and GM list
Wiki Policies and Rules
- server - local