New Features
- Tradeskills (gathering/processing/finishing) working perfectly
- Quests (task types: Talk/Gather/Kill) – work in progress
- Quests interface wip – Active/Completed tabs and quest details upon button press in Active/Completed tab
- Rewrote give/take gold/WAI(weapons/armor/items) code for quests
Gameplay Changes
- Able to equip the same weapon/armor if already wearing it – due to ‘looted’ wep/arm
- Weight system added(for weapons/armor/items) instead of stack limits for items
Bug Fixes
- Too many to list until a more stable code base
Posted in Release Notes | 12/26/2013 | No Comments »
I have been working like a madman on the quest system. Currently I am working on the ‘kill’ type tasks. I will also have support for ‘read’, ‘gather’, and ‘talk’ tasks. It is 2am here, but I am making great progress. On a partially related topic, if you noticed the place-holder graphic for ‘book stand’, I am looking for content help. If you are interested in helping please check out the following link on my forums:
Content(artwork/music/soundfx) Help *Forums closed, moved to Discord*
Posted in Release Notes | 12/22/2013 | No Comments »
The dialogue window was a huge pain because of handling multiple language support. The goal is to have it look like a text messaging app. Right now I need to work on having shorter text align right – but as you know I hate GUI code. Certain conversations are for quests, some are for Lore and rpg, and others will consist of the npc ‘shouting’ in the chat window.
Posted in Release Notes | 12/14/2013 | No Comments »