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Quest progression


I have been working like a madman on the quest system.  Currently I am working on the ‘kill’ type tasks.  I will also have support for ‘read’, ‘gather’, and ‘talk’ tasks.  It is 2am here, but I am making great progress.  On a partially related topic, if you noticed the place-holder graphic for ‘book stand’, I am looking for content help.  If you are interested in helping please check out the following link on my forums:

Content(artwork/music/soundfx) Help *Forums closed, moved to Discord*

Quests killing work in progress


Dialogue window


The dialogue window was a huge pain because of handling multiple language support.  The goal is to have it look like a text messaging app.  Right now I need to work on having shorter text align right – but as you know I hate GUI code.  Certain conversations are for quests, some are for Lore and rpg, and others will consist of the npc ‘shouting’ in the chat window.

Dialogue window GUI work in progress


Crafting Window WIP


Looks like I have all of the correct data being passed back and forth for crafting, but what else is new… I always have issues with the GUI code.  This will look pretty normal soon enough.  Recipes can currently take anywhere from 1-5 ingredients to craft.  Crafting is for the ‘finishing’ tradeskills which currently consist of alchemy, blacksmithing, carpentry, and cooking.

Crafting window GUI buggy work in progress



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