I am making great progress on tradeskills and I wanted to share a teaser. The game development is much smoother now that I have a fairly solid code base to utilize. I have to say the worst part of game development is still writing the GUI code. It just never looks right or behaves quite the way I want. Below you can get a view of what the ‘foraging’ tradeskill will look like.
Posted in Release Notes | 09/24/2013 | No Comments »
Building testing right into code makes life so much easier. It may seem like a huge waste of time, but when you don’t have much time a simple error message makes a world of difference. Debugging without a clue is no fun, so glad I over error message. Test early and often!
On that same over-protective coding note… I have been writing my server side ‘stop client-hackers’ for every protocol message. Here is to hoping the game will not be ruined by exploiters!
Posted in Release Notes | 09/20/2013 | No Comments »
Sorry for the lack of updates. I am still plugging away at Kisnard Online. I started to work on the shops interface and that caused me to incorporate currency! Due to this I had to re-work all of the move/swap/split/combine piles code from various containers for stack-able items. Buying and selling items to shops is really cool.
I’m still testing the various combinations of ways to move from A to B, but no bugs so far *fingers crossed*. Right now there are 20 different ways you can move something from the bank window to either the Backpack/Bank/Character/Ground. Fun Stuff.
Posted in Release Notes | 08/31/2013 | No Comments »