I have been working non-stop on the artificial intelligence logic. As you can see monsters are chasing their target now and in this case surrounding her. The mobs also will chase you for whatever distance I so desire(some may be more lazy than others). NPCs, non player characters, also have a bit of ‘pep in their step’; random movement for now.
Posted in Release Notes | 05/31/2013 | No Comments »
As you can see the focus has been on getting the features ready that allow me to put the game online and have some people hacking and slashing. You are able to equip any gear you find by dragging or double clicking. It will then show up equipped on your character’s equipment screen. I will be working on more of the attacking damage calculations and a banker and bank system.
Posted in Release Notes | 05/12/2013 | No Comments »
Sorry for the lack of updates. There has been much progress in the game as you can see, however not as much as of late. Right now you can pick-up, drop, or move loot directly to your backpack, move around in backpack, and drop on your player sprite. I am working on the character equipment screen after I type this!
Posted in Release Notes | 04/11/2013 | No Comments »