It only took me a little over a year(first line of code was written 09/04/2011). Players can actually walk around now and interact and the other players can see movement live, as it happens. It certainly is a long way away from a game, but it is getting there. Check out the fraps below to see the active movement of different characters. Players would move at the same time(or microseconds apart) if I had more than one computer to play on.
Posted in Release Notes | 10/20/2012 | No Comments »
There is nothing worse than playing a new game and having out of date help. You have no idea what to do and most often make bad decisions that are un-changeable or cost money to change. Yuck. With a bit smart coding for the future, I was able to make the in game help window pull directly from the website and parse itself nicely. What exactly does this mean? Update once, in one place, and have it be up-to-date everywhere! Now I just need to make the game more “playable” so there is something to actually be confused about. After all is said and done, I will also need to remember to update the help on the website. :p
Posted in Release Notes | 09/04/2012 | No Comments »
As you can see KO is beginning to look more and more like a game! I am quite excited to begin working on actual “game programming” and taking a break from writing boring code. Graphics have made it into the ‘chat’ application. Maybe one day my artistic abilities will improve, but until then… enjoy this eyesore 🙂 Oh, and do not worry, the chat window will be moved when I get around to it.
Posted in Release Notes | 07/05/2012 | No Comments »