Kisnard Online is a free to play, 2D fantasy/medieval pixel art mmorpg! Kisnard online was inspired by Dransik, Ashen Empire, Runescape, and Ultima Online. Adventure on quests, explore the huge world, specialize in various tradeskills, slay mythical monsters, team up to fight bosses, interact with many npcs, grow powerful in level and name, loot rare treasures, duel other players in live pvp, and much much more. Kisnard Online is constantly being improved with new content and features. All game related info will be posted here and on Discord. Come join us in game!
Premium Shop
I wanted to tease with a little image of the premium shop I have been working on. I am also working to change all of my ‘crappy looking’ custom GUIs to use standard tables (where applicable). This will allow for sorting of columns which is nice for players. I am still working hard at polishing the game (new art, new features, bug fixes, etc.) and the custom graphical user interface (GUI) is looking awesome.
With the premium shop I can sell anything for any amount of any currency (items – non weapon/armor). The freedom with this is really cool. I can have the usual gold currency for lower level premium items. I can have diamonds (the premium currency) for the awesome stuff. I can have holiday event items that you collect and turn in. I am excited by the freedom I am coding into this shop.
44000 Lines of Code
Here’s to more and more lines of code! I am still working hard at polishing the game (new art, new features, bug fixes, etc.) and the custom graphical user interface (GUI) is looking awesome. I ran my code analytics tool just for kicks(and because my hands are cramping).
I can’t even believe that I am up to 44,000 lines of code so far. That is wayyyy to many LOC. And that is after I did some refactoring the other night. This does not include all of the damage that the website and database typing has done to my hands… arthritis.
Hoping to have the next release online very soon. Cecihoney, Kisnard Online’s talented artist, is hard at work on the artwork end. Stay tuned!
Four years old
I have been working on Kisnard Online now for four years. All of my recent updates have been based on polishing the game (new art, new features, bug fixes, etc.) so it fits suit that I have been working on a custom graphical user interface (GUI). Skinning Java swing elements was no easy task and required much custom code. I think the new look will be totally worth it. I took the time to write the code well so that I can completely customize it as I see fit.
Here is a little preview of the new look on the backpack window.
Hopefully this will help players to immerse themselves in the world more. Happy four year anniversary Kisnard Online!