Kisnard Online is a free to play, 2D fantasy/medieval pixel art mmorpg! Kisnard online was inspired by Dransik, Ashen Empire, Runescape, and Ultima Online. Adventure on quests, explore the huge world, specialize in various tradeskills, slay mythical monsters, team up to fight bosses, interact with many npcs, grow powerful in level and name, loot rare treasures, duel other players in live pvp, and much much more. Kisnard Online is constantly being improved with new content and features. All game related info will be posted here and on Discord. Come join us in game!
Crafting Window WIP
Looks like I have all of the correct data being passed back and forth for crafting, but what else is new… I always have issues with the GUI code. This will look pretty normal soon enough. Recipes can currently take anywhere from 1-5 ingredients to craft. Crafting is for the ‘finishing’ tradeskills which currently consist of alchemy, blacksmithing, carpentry, and cooking.
Version 0.3.0 patch
New Features
- Weapons, Armors, and Items dropping from Monsters and NPCs
- Buying and selling (weapons/armors/items) from NPC shops
- Character screen stat increase buttons(2 stat points per level)
- Tradeskills (gathering/processing/finishing) work in progress
- Gathering tradeskills have own cursor; processing have animated generic cursor
- Ability to change keyboard keys (movement/toggles/window shortcuts) work in progress
- PvP/PvM with death and respawning
- Data stored in server memory instead of querying database
- Server checks for syntax of game client requests; hacking/cheating prevention increased
Gameplay Changes
- Monster/NPC/Tradeskill (gathering/processing/finishing) loot is created on kill, not spawn
- Database is saved every XX seconds; rollback/server shutdown if any errors
- General world map concept drawn out on paper – Thanks GM Blue Crackpot
Bug Fixes
- Too many to list until a more stable code base
Options, control freaks rejoice
I added lots of options to the game. Each window can be set to its own level of transparency. I am almost done coding tradeskills and only have crafting(which requires a GUI) left to do. I figured I would share this image for the control freaks out there. I wanted to make sure that I gave players plenty of options so they can fully immerse into the game.