New Features
- Weapons, Armors, and Items dropping from Monsters and NPCs
- Buying and selling (weapons/armors/items) from NPC shops
- Character screen stat increase buttons(2 stat points per level)
- Tradeskills (gathering/processing/finishing) work in progress
- Gathering tradeskills have own cursor; processing have animated generic cursor
- Ability to change keyboard keys (movement/toggles/window shortcuts) work in progress
- PvP/PvM with death and respawning
- Data stored in server memory instead of querying database
- Server checks for syntax of game client requests; hacking/cheating prevention increased
Gameplay Changes
- Monster/NPC/Tradeskill (gathering/processing/finishing) loot is created on kill, not spawn
- Database is saved every XX seconds; rollback/server shutdown if any errors
- General world map concept drawn out on paper – Thanks GM Blue Crackpot
Bug Fixes
- Too many to list until a more stable code base
Posted in Release Notes | 11/04/2013 | No Comments ยป
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