New Features
- Weapon/Armors/Items will show requirements (stength, level, etc.) in green or red color – quick way to see if you are able to equip/use item
- New GUI window skinning (borders, font, etc.)
- More weapons, armors, items, and monsters – some have made it on Brethden (n00b island)
- Show weapon class, elemental type, and any buffs on (weapon/armor/item popups)
- Updated item table with level requirements, skill requirements, and skill types
- Added some bonuses to many weapons, armors, items, and spells (i.e., Bow Saw, Carpentry Tools, etc.)
- Added level and skill requirements to tradeskills
- Added lots of drops to the game
- Worked on drawing more of the map (past n00b island)
- Message when selling an item appears in chat window
- Characters window has placeholder images in the equipment slots to identify what each slot holds
- Added more land and monsters to Brethden
- Added new quests to Brethden
- Added exp type and exp amount to the quest details tabs
- Added a premium shop to the game – can be accessed anytime from the buttonbar
- Adding an entire crafting tree for Blacksmithing, Crafting, and Alchemy… Cooking TODO
- Certain complete armor sets will change your sprite into a paperdolled version (i.e., chainmail set, cloth set, etc.)
- Bows with arrows and crossbows with bolts allow you to attack from a distance
- Able to see all on screen attacks and damage animations/numbers
- Able to toggle seeing island/town names on the minimap
- Able to change colors of health and mana bars
- SITE: added skills and crafting wiki pages
- SITE: added crafting recipe/ingredient details and premium shop to weapon/armor/item wiki pages
- SITE: updated the wiki with all of the changes to database tables
- SITE: wiki now contains spells page with unlockable details (to be added to game when spells are implemented)
- SITE: wiki now shows weapons, armors, items, and spells increases (if they have any) – unlockable of course
- SITE: wiki now shows quest gives/tasks/rewards on the weapons, armors, and items pages
- SITE: wiki now shows quest tasks on the monster pages
- SITE: much better looking favicon
Gameplay Changes
- Drastically reduced the amount of time it takes to load the map (on game start and while walking around)
- You can now doubleclick on a finishing tradeskill map spot (i.e. blacksmith’s anvil) to open the recipe list
- Changed shop list (buy/sell) to be in a sortable/resizable table
- Able to adjust shop window size
- Able to equip arrows and bolts
- Crafting window recipes are displayed in level order (low to high)
- Quest progress completion percentage is now calculated at the subtask level
- Bats nerfed a little bit
- You can log back into your account from the same IP address if your game crashes (before inactivity kicks you)
Bug Fixes
- Few issues with sight lines in buildings fixed(when an outside door is opened should be able to see outside)
- Fixed tons and tons of GUI issues – if you find anything else post in forums
- Help sections load much faster and asynchronously (do not lag while loading)
- Fixed NPC and mob targeting issues
- Fixed NPC and mob targeting only in a straight line
- Crafting/skills window opens partially scrolled down
- Fixed issue with acting on wrong row after table sorting
- Gathering and Finishing tradeskills now properly reflect success rate
Posted in Release Notes | 02/06/2016 | No Comments ยป
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