New Features
- Added more sound effects into the game
- Able to cast spells (attack and buffs)
- Action bar and spells added in
- Buffs applied for certain items and spells (will show top of screen)
- Music added to game on a per tile basis
- Messages shown in your chat when going or leaving temp criminal status
- Add intro music to the game
- Tailoring skill added
- New Alchemy recipes
- New quests, monsters, npcs, towns, and more
- Quest in the Artisan Hall for Foraging, Tailoring, and Healing
- Notifications when completing a task for a daily quest
- New GM/DEV permission for spawning npcs or monsters
- Able to travel to Corsinth Castle and progress to harder monsters
- Added drops to many monsters
Gameplay Changes
- Looted item in corpses show with a red border around them
- Changes to exp tables – all character’s stat point have been reset
- Double clicking to equip a ring will automatically go into the empty second slot if first slot has a ring already
- Ctrl clicking monsters/npcs now shows their level as well as health
- Weapon class skill levels will increase attack (skill / 4.0)
- Elemental skill levels will aid in blocking elemental hits (skill / 4.0)
- Bow Saw and Hand Saw are now Lumberjacking items
- Balanced many aspects of the game – tradeskill success rates, monster strength, etc.
Bug Fixes
- Character selection screen is updated when switching characters
- Window dragging is much faster (able to better keep up with fast mouse movements) – probably the best I can fix it
- Daily quest countdown timer is more fluid
- SFX/Music being at different volume levels
- Character window guild tag will update with changes (join guild, leave guild, etc.)
- Mobs properly targeting npcs now
- Healing exp not shown if someone heals you
- NPC and mobs randomly getting stuck in place
Posted in Release Notes | 07/04/2016 | No Comments ยป
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